The carnage in this grand hall is obscene, dead dwarves, some still in their nightclothes, litter the floor, blood painting the gray stone tiles, walls, and columns. All along either side of the room are stairs that climb 30 feet up to a landing and the entrance to one of the priests’ cells. A massive statue of a dwarf warrior battling a hydra dominates the center of the room, standing nearly as tall as the 20 ft ceiling. Two rows of 10-foot diameter columns support the ceiling overhead. In the light cast by burning braziers, you see the butchers: a group of orcs roughly nine of ten strong.
They look ready clubs, swords and axes in hand and begin charging forward the first group stands firm and cuts down the first wave, then each begins working forward Yuriel heading to the left Gor heading to the right Daeniroth moving cautiously up the middle and Quevven launching attacks from the back. The weak give way to the strong, Daeniroth moves forward to help Gor with a pair trying to flank him. Yuriel with the help of a few placed magic missiles brings down the greataxe carrying berserker. Exhausted and disgusted the group decides to sleep in the few unspoiled rooms they can find.
The cells are bare and devoid of much of interest, each containing a cot, a trunk filled with personal effects such as spare robes, smallclothes, and a few relics from the dwarves’ lives before they joined the monastery.