The Vents are easy to find, even if they are several miles away near the foot of the mountains, the steam rising from the fissures is visible from quite a distance, so after a rest under the cover of darkness there was no challenge in reaching the caves.
Scattered across the lower slopes are numerous steaming fissures, some as small as tiny cracks in the stone with others large enough to accommodate an ogre. The rocks here are slippery and aside from ropes of brown-black fungus, moss, and lichen, nothing lives here. The air stinks of sulfur and grows stronger nearest the plumes of acrid smoke wafting up from the holes.
About a hundred feet down from the lowest cracks is a campsite. There, they see five horses tied up and empty feedbags hanging from their heads. A smothered campfire sits a few yards away from the horses. Footprints lead into one of the larger openings, there are five different sets of prints, and no sign of any prints coming out.
Kalad’s map leads only this far, the group now had to use their instincts and skills to navigate the tunnels. Luckily Gor is more than up for the challenge using his experience in spelunking to navigate the tunnels, the group also tries to follow the tracks left by the Farstriders with little success. After following the passages for several hours they reach the lower tunnels intact.