Scales of War
The world has never been a safe place. Bastions of civilization populate a dark, menacing world—islands of order and reason exist in a land otherwise overrun by dark cults, vile monsters, creatures from the dark edges of the imagination, and worse.
One such point of light is The Elsir Vale, a quiet frontier land bordered by mountains. It is inhabited by farming communities and various small cities and towns. No monarch or ruler holds sway over the Vale; each city is run by a council and manages its affairs in a state of relative peace with its neighbors.
The vale stretches almost 250 miles east to west and averages about 70 miles north to south. Several small mountain ranges and dense forests form the vale’s borders. Though the borders of the vale are mostly hills, mountains and forests, the heart of the vale is grassy plains for the most part. Every town in the vale is surrounded by numerous farms. Beyond the civilized areas are vast rolling plains with infrequent hillocks and copses of trees.
Elsir Vale lies in the subtropical latitudes. Summers are hot and dry (although punctuated by the occasional intense thunderstorm), and winters are warm and rainy. Large stretches of the area are quite arid, and the vale is flanked by the vast savannahs stretching for mile after dusty mile. The forests that stretch across most of the vale’s northern reaches are stifling and sweltering hot in the summertime, with not a breath of wind to relieve the oppressive heat. The largest town in the Vale is Brindol, located roughly at its center. Brindol is a thriving trade community and the starting point of your adventures. It has seen its share of excitement over the years, most recently forty years ago when it was the center point of a war.
At the western edge of the Vale, a week’s journey from Brindol, the city of Overlook and its fortress of Bordin’s Watch command the only pass across the The Stonehome Mountains and keep the Vale safe from the occasional Orc incursion from the wild, lawless lands to the west.